November 14th, 2012 | By Tom Christiansen
The IGF Five – Week 1
It’s IGF time, baby-cats! This year marks the 15th annual Independent Games Festival, and the list of game entries is their biggest one yet.
Five-hundred and eighty-nine games were entered to be judged, all competing for $55,000 in prizes, not to mention all of the juicy publicity that comes with being a finalist. Game developers had between August 9th and October 17th to submit their games. Now the developers of all 589 of those games must wait until January 14 to find out if they are finalists, and of those finalists, one winner will be chosen and announced March 27th, along with the runners up.
Over the next few weeks, leading up to the finalist’s announcement, I plan on introducing you to some of the IGF entries. Consider this a “first-date” before the “big dance”. Some of these games I have played, some of these games I have not, but one thing all of these games have in common: they are the pinnacle of modern creativity.
With that said, let me introduce you to this week’s IFG Five:
Delver’s Drop from Pixelscopic
I can’t get enough dungeon crawlers. I just can’t. They’re like french fries. Even those days where I look at an empty plate, smudged with the remnants of a lake of BBQ sauce, swearing I’ll never eat a french fry again…I know, deep-down inside that a week later, I’ll be cooking some more up. Delver’s Drop looks like it will possess all of the addictive qualities of fries, but with less heart-disease, and more colorful 2D charm.
Look for Delver’s Drop next year on PCs and Macs, as well as iOS and Android devices.
Follow Delver’s Drop on Twitter.
Legend of the Knightwasher from Mirko Koponen
If you’re anything like me, you’ve spent a good amount of time thinking about which household appliance would beat all the others if they were all to engage in a medieval melee. Well, ponder no more, for developer Mirko Koponen puts the debate to rest with, Legend of the Knightwasher. I really like how the game breaks the areas down into smaller zones. Koponen promises that each “tile” will have its own unique qualities. “When I was younger,” Koponen explains,” I used to play Warhammer 40,000 all the time, now I’ve moved more towards board games, but the love for tiny handcrafted things still stays.”
Eador: Masters of the Broken World from Snowbird Games
Turn-based strategy games have always managed to scare me away, due to the large amount of time that is required per game, and the fact that I lack the ability to plan anything in advance. But Eador from Russian development team, Snowbird Games, caught my attention. While Eador has all the signs that usually would scare me away, there is something about the game that draws me in. Maybe it’s the storyline, where your decisions affect more than just the outcome of battle, but the progression of the story itself. Or maybe it’s those pretty little graphics, or maybe it’s just because I’m looking to finally get into turn-based strategy games.
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