September 5th, 2012 | By Sam Adonis
Playing card games fills me with nostalgia for my childhood. I have a huge weakness for the things. That’s why when I see trading card games thrown together into videogames at the last minute by some developers, I get a little upset. It may be my notalgia speaking, but it can be difficult for a game to capture that feel of card-gaming when I was younger. But seeing games in the genre that have a huge amount of effort put into them always renews my faith a bit.
Abrakam Studios, based in Belgium, recently came to us at The Indie Game Magazine with news of their announcement of the upcoming online-strategy-card game, Faeria. Describing itself as a print/web agency, Abrakam has spent over three years developing this game. This is the first time Faeria is revealed, after all that work and time. According to the developers, the game had been in production for that long because “Richness and depth aren’t things we are ready to sacrifice, they are key to large successes.”
The way Faeria works is that the game begins covered in water. Land must be created to be used as a landing spot for cards. Lands can be changed, moved, altered, destroyed, or even harvested. Because of the ease of which land can be messed around with, each game should be different.
While Faeria does not yet have a release date, and even the website will not up for a few more weeks. You can however, tell Abrakam Studios your thoughts on their upcoming title by contacting them on Twitter, @AbrakamStudio or on their website.
Expect more news on Faeria and Abrakam Studios here at The Indie Game Magazine.