June 22nd, 2011 | By

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The sharp contrast between the all-out promotion of AAA titles at E3 and the laid-back schoolyard of IndieCade was particularly evident at Twistianapolis 500. Twistianapolis relies on a homemade, souped-up Twister board, a recording calling out body parts and colors, and six players who don’t mind twisting, turning, balancing and thinking fast to get to the finish.

GM and developer Myles Nye lined us up at the start, and explained some of the more contentious Twister house rules. No sharing dots. No knees on the board. First one to the opposite end of the board wins. And then it was a more competitive, spin on the grade-school favorite (ok, and drunken college party fav) Twister. I didn’t win any of the times  played, but I thoroughly enjoyed this fast-paced, full-body game, using only your basic summer-camp supplies.

One tiny technical issue is that after three days of intense play, the Twistianapolis board was worn pretty ragged (and can you blame it? Most attendees were pretty worn out by day 3 as well!).

 

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Meg has been playing computer games since discovering text-based games as a little girl. She blogs on games and life at Simpson's Paradox.There is currently no description for this author...